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Old 05-24-2004, 10:30 PM
Scorpious2k's Avatar
Scorpious2k
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Join Date: Mar 2003
Location: USA
Posts: 1,067
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Quest globals weren't really designed that way. They are supposed to appear like "magic", transparent to the quest script itself.

The bigger problem is in the perl implementation. It isn't really possible to pass a value back from the parser to the quest script. I'm looking at XS and will probably have something in to play with soon, which will eventually make it possible for the perl script to interact with the server functions.

Th quest global will still work for you though. Just use option 1 or 5 depending on if you want it world wide or zone specific, and the player specific variable will be available to NPCs you choose. Any NPC can change it, and those with qglobal set can check it.
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