Thread: Firewall Ports
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Old 05-26-2004, 05:34 AM
Swampdog
Hill Giant
 
Join Date: May 2004
Posts: 106
Default Re: Firewall

Quote:
Originally Posted by UncleFester
Firewall does not stop client traffic. Firewall will only mess you up if running a server. Never had problems with any firewalls over 6 years of playing EQ, both Live and EMU. With multiple machines on the inside.
Firewalls can and will stop client traffic if they are configured to do so. How do you think companies stop their employees from doing certain functions on the net, they close the outgoing ports on the firewall.

I'm not saying the firewall is or isn't the problem here but just wanted to make sure the original poster didn't stop looking into it because it is a "non-issue".

There is a post out on the eq-live site (I think in the FAQ) regarding which ports need to be open... Hmmm.. Let me find it real quick.. From eqlive knowledgebase after searching firewall:

Quote:
Here is the solution: EverQuest: How to configure a firewall to run with Everquest.
We do not support the use of firewalls or proxies, including home cablemodem/dsl NAT routers and other Internet Connection Sharing devices or software. However, the following information might be helpful if you need to troubleshoot a connection that utilizes one of those technologies:
Patch Application A TCP connection is initiated from the player's PC (using an arbitrary port>1023) to patch.everquest.com, port 7000. There are multiple IP addresses for the patch.everquest.com clusters, and they may change as the network demands, so check often using a DNS lookup tool if you provide a specific firewall rule for patching.
EverQuest client: UDP datagrams are sent to/from the player's PC (using an arbitrary port>1023) from/to one of the EverQuest servers (using an arbitrary port>1023). Additionally, ICMP Unreachables (ICMP type 3) are sent to/from the player's PC from/to the EverQuest servers. The EverQuest server IP addresses are on the subnets: 64.37.148.* , 64.37.149.* , 64.37.150.* , 64.37.151.* , 64.37.156.* , 64.37.157.* , 195.33.132.*, 195.33.108.*, 195.33.133.*, 199.108.1.*, 199.108.2*, 199.108.3.* Please note that EverQuest opens a random UDP data port from the player's PC every time EverQuest is run. Thus, the need to have all ports > 1023 available.
Hope that helps...
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