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Old 06-01-2004, 06:01 AM
Magick
Sarnak
 
Join Date: Feb 2003
Posts: 73
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Semi old post, sorry to bump.

You made me realize I didn't put gender/texture on some of the models in the guidebook. Most should be 2 (Neutral) though a few, if I remember correctly, did use 0/1.

I'll test out your problem this week, but unless SOE has changed something (ie., if you notice it seems new files are coming in .eqg format) it should work flawlessly.

One suggestion: try a different model , something pre-GoD and see if you can get that to work correctly. That may help narrow down the issue(s).


Also keep in mind several things:

1. Each client needs to have the same zonename_chr.txt file in order to see the models. They also need the model file (not a big deal considering the patcher will get it for them).

2. In reference to someone mentioning 200+ models in the zonename_chr.txt. That is going to bog down and likely crash some clients. Even if the model isn't used, the client loads it -- just in case. If you put 200+ models to be loaded, you''re going to be sucking mucho ram from your players and rendering that zone virtually unplayable. =)

3. Make sure you update the model count on the zonename_chr.txt. That's an easy thing to forget but it will not work without it.


Edit: Btw, about models being global. I have tried virtually everything I can think of and it doesn't seem possible... yet. Sony proved it can still be done when they added the new skel models in LDoN (those are global) but they obviously know where and what needs to be done. My theory is they pack them into a global_chr.s3d and it's hard-coded to load all those models. If that's the case, until we can shift models in and out of .s3d files, it's not going to happen on EQEMu.
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