Thread: Models Post
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Old 06-11-2004, 08:54 AM
Mongrel
Hill Giant
 
Join Date: Jul 2003
Location: Germany
Posts: 232
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My zone viewer is also able to view character models. After reading about the global models stuff I decided to write a tool that allows the modification of those global files, but I failed.

I can decode (easy) and encode (hard) the model files. Reading one into memory and then writing it back to HD works fine, which means that I'm doing the name hash and fragment reference part correctly (this is the hard part about WLD files, Windcatcher knows what I'm talking about). EQ then loads the global char file just fine.

However ADDING a model to a global file simply doesn't work. I can view the models with Kaiyodos viewer and with mine. EQ, however, skips loading the file all together, which is why I'm thinking that you cannot modify the global models.
They seem to be hardcoded into the client.

Creating a new model with MAX or somesuch should be possible and it should be possible to create a new _chr.s3d to add to the <zone>.txt files.

There's a little catch though: Noone so far has figured out how the bones work (character models appear "crushed" in the viewer), so your chances of actually making a new model are pretty slim.

Hmm, does all of this make sense?

I'm not going to use the usual excuse that "it's late and I'm drunk" (yeah, right!), because I'm not.
Instead, I'm gonna say that english isn't my first language, so if you don't understand me ... *shrug* :P
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