Thread: Models Post
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Old 06-11-2004, 11:17 AM
Charmy
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Join Date: May 2004
Location: The DeathStar of David
Posts: 337
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Made Perfect sense, atleast what my small mind could comprehend of it. only part i didn't understand was

Quote:
I can decode (easy) and encode (hard) the model files. Reading one into memory and then writing it back to HD works fine, which means that I'm doing the name hash and fragment reference part correctly (this is the hard part about WLD files, Windcatcher knows what I'm talking about). EQ then loads the global char file just fine.
and if anyone wants to paraphrase this in lamens terms, or maybe i am just to stupid, either way.. i understand what you mean about the skeletons, something i can honestly say i won't begin to understand, i have created skeletons in maya before, and i understand how they work, but i can't even begin to imagine what is done in eq to make them work, or why they come out smashed in the viewer.(i thought it was the scale down picture option, but i found out that, that isn't it =P)

I really just wanted to try to add items (which don't have skeletons! yay) my question i suppose would be, is it possible to create this new s3d.. and if so, would the eqclient be willing to load them since they aren't hard coded in? thanks for the up thus far =).
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