Doesn't load items, but since those are like characters without all that hard stuff, it won't take more than an hour to implement an item viewer.
It's C++.
I've never written a plugin for MAX, so I'm not sure about those, but I already got a pretty good converter for .ase files (or .asc files? can't remember). Before you start bouncing about making your own weapons, let me try to make a simple weapon model first.
I'd assume however, that gequip is hardcoded as well. Replacing existing models should be possible (in fact, I'm thinking the same would be true for character models - replacing them, yes. Adding a new one, no.)
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