Also I noticed a bug for people that use milkshape to export 3ds, for soem strange reason when it exports to 3ds the file gets wrong and instead of the model being your texture it will be your material(material.o) so if you texture was in material1 you would ened to rename it to material.o(dont change the format to .o though it will still worth if its a bmp named that).
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How about the power to kill a yak from 200 yards away...WITH MIND BULLETS! thats telekinesis kyle.
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