Well, you've been pushing for an opensource EQ client for a while, and now there is one. The start of one at least. Me, Doodman, Farce, GXTi, and others (Xiao has been our resident cheerleader, and his non-code contributions have been appreciated) have been working on a new client. We have zone rendering working (only certain parts of the zone render, e.g. all of kelethin in gfaydark, but not the rest) and have been working on the network backend of it.
Your WLD documentation has been invaluable, but there are some problems with it (namely you have centerx/y/z labeled as DWORD's, when they're floats) that I'd like to help resolve, and there are some things I'm not clear on (placeable objects in zones being the primary one)
If you'd like to see the current version (in Python for a prototype, and being ported to C now) check out
http://archshadow.com/eqclient_old/ (and
http://archshadow.com/eqclient/ for the C version) for screenshots and source.
Thanks for all your help so far.
Lord Daeken M. BlackBlade
(Cody Brocious)
P.S. Try to drop by #eqclient on irc.eqemulator.net if you have a chance
