problem of texture rendering in wld files
			 
			 
			
		
		
		
		[img]www.projecteq.net/files/sandy/karnorbug.jpg[/img] 
 
as you see i'm trying to render the karnor zone, but i have an issue i really don't understand, some polygons don't care the uv coords taken in the wld and render with tiny textures like on the screenshot ! 
 
did i miss a value in the wld files that controls that ? 
 
I divide all u and v i take from files by 256.0f and all the polygons I process seems to have good mapping values and render well 
 
so why does some polygons render so tiny ??? 
 
any idea ? 
		
	
		
		
		
		
		
		
			
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