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When you import the .3DS are you using "Import 3ds" or "import 3ds ground mesh"?
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Actually, 3DS ground mesh, since its a ground mesh ... If i import it as a 3DS, its not considered as ground and i cant apply texture on it.
For Mesh, its one object multi textured (On object with textures applyed on each face). When object is imported into OpenZone, no textures problem, all is ok, when i export it as mesh, and then go see it in library, all is ok, problem start when i close OpenZone, ReOpen it, objects isnt visible and error crash.
When i make a zone, import all objects in (as 3DS), and launch EQ, all objects works, problem is to add them into "mesh library".