When i import this object (a tree), model is ok under OZ, textures are ok. I click export as mesh, give random name. I go under mesh library to check if all is ok, my tree is correctly showed. I close OZ, restart, i go under mesh library to check and i got error.
I have actually around 6000 objects from house to potion and i can say you that importing everytime a 3DS is ... boooorrrinnng ... :(
Tree (Mesh+Textures)
Multi-textured mesh
http://perso.wanadoo.fr/coregn/GENTRE01.rar
When i import this mesh (poly) under OZ, all is ok, if i want to save it as SCN, it "look like to work", as file exist and is 0 octets, but when i open the SCN i saved, its empty. I tried to edit properties, nothing, i cant seem to save a zone.
Zone (Test)
http://perso.wanadoo.fr/coregn/TSTZONE01.rar
Quote:
As a side note, you really shouldn't put ground meshes into the MSH library anyway since when they're put into EQ zones they won't be part of the zone geometry
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Never tried to add a zone mesh to MSH library, never tested since atm, i cant add a simple object.
Quote:
And the client has a low limit of how many polygons can be in a placeable object (somewhere around 2000 polygons)
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This is good to know, thanks for the info.