Thread: EQClient
View Single Post
  #12  
Old 07-12-2004, 01:16 AM
Mongrel
Hill Giant
 
Join Date: Jul 2003
Location: Germany
Posts: 232
Default

Pre-calc the scale:

float scale = (1 / float(1 << (0x36)scale));

and then multiply it with the coords. Much faster.
Reply With Quote