Quote:
Originally Posted by sotonin
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AC values relative to level of mob is a good start, but I know on WR we define AC value in the source rather than the DB. Any DB AC values below 20 give this source-based AC a modifier by ($mod * 10)%. Thus, if a level 56 mob has 1000 AC and has a special AC mod (majority of mobs are set to 0 AC mod, though) of 4, it'll get 1000+(1000*0.40) = 1400 AC. This allows for some freedom, but I'm not sure how our precise AC code would be of any use as our AC and combat formulas aren't anything like Live's.