Thread: OpenZone 4.2
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Old 07-22-2004, 08:38 AM
Windcatcher
Demi-God
 
Join Date: Jan 2002
Posts: 1,175
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OpenZone supports animated textures and object transparency, but I don't know if the .3DS format does. In OpenZone .SCN and .MSH files you specify an animated texture by having multiple textures separated by semicolons:

water1;water2;water3;water4

with NO spaces between them.

There are other settings for transparency and semitransparency but as far as I know you can't affect the transparency level in the client. If the .3DS format does support these things, I'd appreciate it if you could post a .3DS with them in there so I could figure out how to import them.

OpenZone doesn't support animated objects, though I know how to create at least one kind of animated object in .WLD files (there are at least two different kinds of animated objects in .WLD files). Once again, if you can export something that's animated then I could start to add support for it, though that would take longer since OpenZone doesn't support animated objects at all right now.

OpenZone doesn't support non-cubic ground meshes. This is because it's the only easy way to allow ground editing with the tools OpenZone has. You can always import your ground mesh as a non-ground mesh, though it means that OpenZone won't know where the ground is and therefore object gravity won't work. I've been toying with the idea of trying to get gravity working regardless but I haven't figured out how yet.

WC
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