Quote:
Originally Posted by rizzen04
why comment things out when you can change it from
Code:
if (ns->spawn.class_==MERCHANT)
strcpy(ns2->spawn.last_name, "EQEmu Shopkeeper");
else if (ns->spawn.class_==TRIBUTE_MASTER)
strcpy(ns2->spawn.last_name, "Tribute Master");
else if (ns->spawn.class_==BANKER)
strcpy(ns2->spawn.last_name, "EQEmu Banker");
else if (ns->spawn.class_==ADVENTUREMERCHANT)
to
Code:
if (ns->spawn.class_==MERCHANT)
strcpy(ns2->spawn.last_name, "Shopkeeper");
else if (ns->spawn.class_==TRIBUTE_MASTER)
strcpy(ns2->spawn.last_name, "Tribute Master");
else if (ns->spawn.class_==BANKER)
strcpy(ns2->spawn.last_name, "Banker");
else if (ns->spawn.class_==ADVENTUREMERCHANT)
Just removing the EQEMU part out.
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because if you do that, the lastname still wont work and everyone would still be stuck with Shopkeeper for all there merchants. taking it out will make lastname work, so you can have Spell Merchant, Supplies, or whatever you want.