Thats cool Scorp. I have another question now.
I've been fiddling with monster AC and stuff lately. And i just can't get it the way i want it.
If i set the monsters AC up near where a players AC of equal lvl would be, the fight is extended quite a bit., But most of the fight is either party missing. Even though they have equal lvl and very close to nearly the same AC.
I adjusted the AC on all npcs to less than a normal player would have. And now attacks vs mobs appear decent, but the creatures can still barely hit the players.
Since i can't really change the ac of the players.... I'm kind of at a loss here.
I've tried modifying those 3 variables, ACfail ACreduction and ACrandom.
But they just dont seem to work =\
Right now i think i have my ACfail at 5%, the others at like 2 and 3
I just don't get how i can do this. I want monsters to hit my players more often and miss less, it's not much of a challenge right now
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