Quote:
Code:
quest::targlobal("Var",$charid + 1,"D1",$mobid,$charid,$zoneid);
This makes sure that Character 1 will have a value of 2, and character 2 will have a value of 3, thus when you check to see if they have the correct value you put.
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WOW! I didn't try it yet, but that is very clever  Thanks =)
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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