Thread: coming soon
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  #13  
Old 07-23-2004, 11:44 AM
Cisyouc
Demi-God
 
Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
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Quote:
Originally Posted by animepimp
The reason you are seeing it appear for other characters is that you should probably use quest::setglobal([varname],[value],[options],[duration]); instead of targlobal if you want it to be private to that character. Just set the options field to 0 and it will be private to that character. Or use the other options for different combinations:

Code:
+--------+---------+---------+----------+ 
|  value |  npcid  |  player |   zone   | 
+--------+---------+---------+----------+ 
|   0      |  this     |   this    |   this     | 
|   1      |  all       |   this    |   this     | 
|   2      |  this     |   all      |   this     | 
|   3      |  all       |   all      |   this     | 
|   4      |  this     |   this    |   all       | 
|   5      |  all       |   this    |   all       | 
|   6      |  this     |   all      |   all       | 
|   7      |  all       |   all      |   all       | 
+--------+---------+---------+----------+
Tried it, and it didnt work.
__________________
namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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