Thread: quest::ding();
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Old 07-25-2004, 12:10 PM
Dave987
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Join Date: Jun 2003
Location: England
Posts: 267
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Great work corf, not sure if it works, but great work all the same! So by changing the send sound function , any sound can be simulated, as long as it is on the clients pc?

-imagines having a patcher, and making it play "Celebration" every time someone dings. Mwahaha! -

Thanks once again.
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