lol.
you dont understand what #npcspawn create does obviously.
it creates a DUPLICATE of whatever npc you use it on to start.
So if you use it on a orc pawn it doesnt make that orc pawn spawn there, if you use it often it will clutter up your DB with a crapload of npctypes
#npcspawn create is for taking a #spawn'ed creature (which might i add they suck by default youd have to manually edit runspeed walkspeed etc in db before they can even move. Wish there was a more detailed #spawn command at our disposal.
#npcspawn add takes an existing npctype that was summoned with #npctypespawn and adds a new spawn record for it.
#npcspawn update is supposed to take a mob that already has a spawn point in place and UPDATE it with the new moved location. This command does NOT work though. =\
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