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I personally dont recommand Radiant, even if its a "ok" software to do your zone geometry, instead like Dungeon Builder, you will have all your UWMapping to redo, which is, lets say a damn huge work if you have heavy detailled zoes, Xan know the feeling trust me ;p
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Yeah its kind of a pain in the ass to remap everything but i suppose if you did it right the first time instead of screwin it up the first few times like i did its not all that hard. I personally like GTK Radiant a lot just because its something I know how to work with but you have to convert the .bsp that Radiant makes for q3 into vrml with a little converter
http://home.snafu.de/hg/vrml/q3bsp/q3bsp.html
Its something to try if you are having trouble with complex geometry if you dont know max very well, GTK Radiant is a little esier to lear and there are tutorials everywhere for it
but it is designed for Quake 3 level editing so you might have to mess with it some to get what you want. I guess I could write out a tutorial or something if more people become interested.