There was still a problem in the way lighting was handled when exporting to .S3D and it was nagging at me so I decided to fix it. I whacked OZ 4.6 and re-uploaded it at 1:04 AM EST. If you get it now and export Quake3 to S3D the lighting should be perfect (though textures that use complex shaders will still have problems). This fix to lighting also affects zones imported from .3DS files.
WC
|