Ok so in order for the textures to show up you have to keep the file structure that the pk3's have all in the library/textures/quake3 folder? If so then you would have to put your textures in library/textures/quake3/textures/texturefolder/texture.jpg
Edit: ok so i messed with it a little. I dont use textures that are PK3'd because its a hassle to edit them when needed but if you already have textures extracted to your baseq3/textures/texturefolder/texture.jpg you can move them to the directory stated above. Just thinking this might confuse someone that dosnt know how pk3's work and they had textures thart arnt in a pk3 already. BTW wind thanks for adding this, should saves me lots of time instead of UVWmapping everything over
