WindCatcher, Maesked Texture importation is working great so far, now, my grass is no more a single flat textures, and i was able to add flowers and such to the ground, which add a lot to the zone ambiances.
On the new version of Astral Plane (And Final) im making, i got waterfalls to work, bascially, you see the water moving from islands to island, with animated waterfalls, the render is great, but i was wondering if you add any clue on how to handle particule effects. Using your software S3DSPY, i parsed eq textures and found nothing, i believe textures are located in ".../SpellEffects/", '.../RenderEffects/", ".../EnvEmitterEffects/" *shrug*, but my WLD knowledge is around zero, so i was wondering what was my hope to see one day OZ handling particule effect, because its one of the last thing with animated objects that are really missing in OZ.
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