Fixed!
I don't know what was wrong I think it was either something wrong with the guilds or the quest globals, because when I created a new character it worked. I was tinkering with both at the time it started doing it, so thats probably what was wrong. Now can anyone assist me with the ZoneProxy Issue?
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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