I spoke with a few people and while its possible to READ .wld files, its not *yet* possible to WRITE .wld files that EQ accepts as a valid format. So for now, its a no go. But i'll keep looking into it.
If the skeleton wasn't a global file, it would probably be possible to get the old skeletons back by simply adding it to every zone in the <zone>_chr.txt file and then calling it with the proper #. But all skeletons are #60 and that will automatically pull up the skeletons from the global file.
I assume there is no way to add new monster reference #'s to the game, right?
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