I have already partially implemented this on Prexus II Development.
Kill Boss1 -> Planar Projection Spawns (He has a despawn timer of 60 seconds OR max 6 hails)
On Hail of Planar Projection-> setglobal & yellow emote "You have recieved a character flag!"
On say "Zones" to seer -> say "zone1", "zone2"
On say "Zone3" to seer -> say "You must prove your dedication before I can discuss such matters with you."
On say "Unlock Memories" to seer -> yellow emote "You feel a bind with Zone3"
On New say "Zones" to seer -> "Zone1","Zone2","Zone3"
On New say "Zone3" to seer -> Zone into Zone3
Of course, zone points are removed but the system does work.
If you made it so the server would have to check a quest global value before carring on, then that would eliminate the need for the teleporter and would be very cool. If anyone would like to see this on my locked server send me a pm.
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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