I'm a little confused on this issue. Is FreakU supposed to be an EQClient Clone, but same zones, spell effects, UI, etc?
I think that creating a client with just the same zones but different UI, spell effects and game essentials like that would basically take the eq out of eqemu.
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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