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Old 08-19-2004, 11:35 AM
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KhaN
Dragon
 
Join Date: Mar 2004
Location: France, Bordeaux.
Posts: 677
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I got many PM / Query / Request, asking what was the skill needed to help. Main objective of this texture / object database, is to do better than EQ (which is not that hard). EverQuest Graphic engine is only limited by the machine running EverQuest, you can easily load a 500.000 poly with 4096 textures, no worry, i tested it (and way more complex), it work like a charm.

I started to do miniatures (Potions, scrolls, books, ...), as i said objective is to do better than EverQuest, but better doesnt always mean more complex in a term of poly, keep in mind that, even with heavily detailled poly, the texture will still have more impact on the render than mesh geometry.
http://perso.wanadoo.fr/coregn/Everq...otion-Pack.jpg
http://perso.wanadoo.fr/coregn/Everq...ion-Screen.jpg
This a very basic example of potions, my wish is to use only photo realist textures (All not copyrighted of course), because with a photo realist textures, your object, even if not heavily detailled, will look way better.

What we need, first, and to start this, is a serious person that could host the database, and keep all of this organised. First objective would be to work on texture gather (BMP / DDS, photo Realist, 512x512 mini), and at the same time start to work on objects. I can help on object / texture part, but like i said, i really dont have the time to organise this, keep track of what is being worked, class texture / objects, work on website / forum ...

Another question too, are there persons out there, that are interested in building zone if they get access to free objects / textures, because i dont see any interest in this if like 5 persons use it ;p
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