View Single Post
  #8  
Old 08-20-2004, 04:45 AM
Cisyouc
Demi-God
 
Join Date: Jun 2004
Location: Heaven.
Posts: 1,260
Default

Quote:
Originally Posted by sotonin
a xml type skin system would be nice. but well.... i could care less, i'd just like a client that doesnt crash on me and i dont have to worry about breaking my eqemu
I didn't mean the skin system I just mean the skin appearance itself.

Eh, I dunno. Im on the fence about this whole thing, if we loose some of the essentials like the UI or the spell effects (just examples), we aren't Emulating EverQuest really. We're just using the zones such as Windcatcher allows us to import Quake 3 maps, lol.
__________________
namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
Reply With Quote