View Single Post
  #12  
Old 08-21-2004, 11:13 AM
trevorsm7
Fire Beetle
 
Join Date: Jun 2004
Posts: 4
Default

Oh, and by the way, how are you deciding when to have a MOB check its LOS? Are you checking for all PCs/NPCs within a certain radius and then doing the LOS check? Also, if you want any help with the Quadtree/triangle-object intersection stuff, I might be able to help a bit since I've been doing the same stuff with the 3D engine I'm working on.
Reply With Quote