Quote:
Originally Posted by trevorsm7
checking for all PCs/NPCs within a certain radius and then doing the LOS check.
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That would prolly be the most efficient in most zones, except maybe some dungeons / cities, where LOS can take out most radius checks. Aggro-radius is already in standard code btw.
As for the viewer, Mongrel had set up a quite nice one, and there is the freakU project going on. Both read from WLD files, though i know not if they use BSP or LOS (beyond OpenGL's internals) yet.