You know what.. im bored, so...
Here is something I just created. It requires the NPC to have 'qglobal' set to '1' in `npc_types` and it requires you to change the item IDs. You can easily add more and you can easily increase and decreate the chances.
This code has not been tested.
Code:
#1000 is used for the coin to play
#1001-1011 Rewards
#1021 Reward Ticket
#1022 Lesser Prize
#######################
#perlQuest by Cisyouc
#Please do not remove this header
#EQEMulator.net
#NPCID: 000000
#Usage: Casino
#Quest: King's Court
#######################
sub EVENT_SAY
{
if($text=~/hail/i)
{
quest::say("Hail, $name! To play the King`s Court, hand me a token to begin!");
}
}
sub EVENT_ITEM
{
if($itemcount{1000} == 1)
{
$playing = (int(rand(80));
if($playing == 80)
{
quest::say("Congrats! Here is a reward ticket! Hand this to me when you want your reward!");
quest::summonitem(1021);
}
if($playing <= 20)
{
quest::say("You've won a lesser prize!");
quest::summonitem(1022);
}
else
{
quest::say("Sorry! Not a winner! Please play again.")l
}
}
if($itemcount{1021} == 1)
{
if($casinoprize == 0)
{
quest::setglobal("casinoprize","1001","1","C999999");
quest::say("Congrats! A reward ticket! Here is your reward, you lucky one!");
quest::summonitem($casinoprize);
quest::setglobal("casinoprize","1002","1","C999999");
}
if($casinoprize == 1002)
{
quest::say("Congrats! A reward ticket! Here is your reward, you lucky one!");
quest::summonitem($casinoprize);
quest::setglobal("casinoprize","1003","1","C999999");
}
if($casinoprize == 1003)
{
quest::say("Congrats! A reward ticket! Here is your reward, you lucky one!");
quest::summonitem($casinoprize);
quest::setglobal("casinoprize","1004","1","C999999");
}
if($casinoprize == 1004)
{
quest::say("Congrats! A reward ticket! Here is your reward, you lucky one!");
quest::summonitem($casinoprize);
quest::setglobal("casinoprize","1005","1","C999999");
}
if($casinoprize == 1005)
{
quest::say("Congrats! A reward ticket! Here is your reward, you lucky one!");
quest::summonitem($casinoprize);
quest::setglobal("casinoprize","1006","1","C999999");
}
if($casinoprize == 1006)
{
quest::say("Congrats! A reward ticket! Here is your reward, you lucky one!");
quest::summonitem($casinoprize);
quest::setglobal("casinoprize","1007","1","C999999");
}
if($casinoprize == 1007)
{
quest::say("Congrats! A reward ticket! Here is your reward, you lucky one!");
quest::summonitem($casinoprize);
quest::setglobal("casinoprize","1008","1","C999999");
}
if($casinoprize == 1008)
{
quest::say("Congrats! A reward ticket! Here is your reward, you lucky one!");
quest::summonitem($casinoprize);
quest::setglobal("casinoprize","1009","1","C999999");
}
if($casinoprize == 1009)
{
quest::say("Congrats! A reward ticket! Here is your reward, you lucky one!");
quest::summonitem($casinoprize);
quest::setglobal("casinoprize","1010","1","C999999");
}
if($casinoprize == 1010)
{
quest::say("Congrats! A reward ticket! Here is your reward, you lucky one!");
quest::summonitem($casinoprize);
quest::setglobal("casinoprize","1011","1","C999999");
}
if($casinoprize == 1011)
{
quest::say("Congrats! A reward ticket! Here is your reward, you lucky one!");
quest::summonitem($casinoprize);
quest::setglobal("casinoprize","0","1","C999999");
}
}
}