Thread: Login Power~
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Old 08-25-2004, 09:12 AM
Darkwaters
Hill Giant
 
Join Date: Aug 2004
Location: Michigan
Posts: 118
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From CVS as instructed on this website two files are a portion of the CVS code: Loginserver.ini and Loginserver.h

Now that you happen to have this much available the module associated with it should be obtainable or this portion of the application is useless.

Code:
/*  EQEMu:  Everquest Server Emulator
    Copyright (C) 2001-2002  EQEMu Development Team (http://eqemu.org)

    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; version 2 of the License.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY except by those people which sell it, which
	are required to give you total support for your newly bought product;
	without even the implied warranty of MERCHANTABILITY or FITNESS FOR
	A PARTICULAR PURPOSE.  See the GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program; if not, write to the Free Software
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
*/
#ifndef LOGINSERVER_H
#define LOGINSERVER_H
Since this portion of LoginServer.cpp actually connects to another module that does not have available source or under GPL, when is the emulator package becoming OpenSource?

Code:
void LoginServer::SendInfo() {
	ServerPacket* pack = new ServerPacket;
	pack->opcode = ServerOP_LSInfo;
	pack->size = sizeof(ServerLSInfo_Struct);
	pack->pBuffer = new uchar[pack->size];
	memset(pack->pBuffer, 0, pack->size);
	ServerLSInfo_Struct* lsi = (ServerLSInfo_Struct*) pack->pBuffer;
	strcpy(lsi->protocolversion, EQEMU_PROTOCOL_VERSION);
	strcpy(lsi->serverversion, CURRENT_VERSION);
	strcpy(lsi->name, net.GetWorldName());
	strcpy(lsi->account, net.GetWorldAccount());
	strcpy(lsi->password, net.GetWorldPassword());
	strcpy(lsi->address, net.GetWorldAddress());
	SendPacket(pack);
	delete pack;
}

void LoginServer::SendStatus() {
	statusupdate_timer->Start();
	ServerPacket* pack = new ServerPacket;
	pack->opcode = ServerOP_LSStatus;
	pack->size = sizeof(ServerLSStatus_Struct);
	pack->pBuffer = new uchar[pack->size];
	memset(pack->pBuffer, 0, pack->size);
	ServerLSStatus_Struct* lss = (ServerLSStatus_Struct*) pack->pBuffer;

	if (net.world_locked)
		lss->status = -2;
	else if (numzones <= 0)
		lss->status = -2;
	else
		lss->status = numplayers;

	lss->num_zones = numzones;
	lss->num_players = numplayers;
	SendPacket(pack);
	delete pack;
}
Just questions that again can be answered via PM or just a friendly response in forum.

Darkwaters