Actually I find the old UI more efficient because you can transparize(word?) windows to have that effect that EQ is taking the entire screen and yet have a large chat window and the like. 
		
	
		
		
		
		
		
		
			
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				namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); } 
C++ is wonderful.
			 
		
		
		
		
		
		
	
		
		
	
	
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