Quote:
Originally Posted by killspree
Do the level ranges mean each zone will have stuff for 1-20 etc? Or will it be broken up so one has 1-10, one has 10-20, etc? 1-20 in each of the zones seems like it would make for very few appropriate mobs per level.
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Yeah thats what I meant.
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namespace retval { template <class T> class ReturnValueGen { private: T x; public: ReturnValueGen() { x = 0; }; T& Generator() { return x; }; }; } int main() { retval::ReturnValueGen<int> retvalue; return retvalue.Generator(); }
C++ is wonderful.
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