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I noticed that the OoW Zones took a shitload more RAM Than any other EQ Zones, Would this be the reason?
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If you look at OoW zones, its normal they took way more RAM, CPU process than any other EQ zones, mainly because OoW zones start to use some DX functions, and that zones contains way more polys, in OoW zones, you also load texture+BM when EQ zones only load textures.
The good thing now, would have to have this new file format figured, because for me, it could maybe make zones/mesh creation easier.
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500+ Mb for a fps game session. It's just going crazy.
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Nothing really crazy here, 128/256mo on a graphic cards is ok for all the games generally, but MMO are differents, because you load more textures than any other games, because zones are largers and there are more NPC variety, meaning PC will have to load many textures.
WC, When you are back, log on IRC please, i will be online whole week-end :p