Interesting Scorp, im working on a "non fighting" class for Alkora, and i have to admit some ideas you have are interesting, it can be the basis of a "non fighting" class. But for me, even if this is interesting, its not really valuable on a playing side, mainly because even if this class open a new "niche" (Merchant / Buiness class), it really doesnt fit in the way EQ is designed, aka, a fighting game oriented on Combats, Raids, making the use of a "non fighting" very difficult, well, almost impossible (As a main character).
We are speaking from long time now about adding "non fighting" class to our server Alkora, but without a major gamedesign revamp (Mainly economic), its really hard to make those new class valuable, well, its my point of view.
Like always, what you done is awesome, i cant wait to see your idea about a merchant class evoluate and see what it will become /bow.
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