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Old 09-15-2004, 04:40 AM
smogo
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Join Date: Jan 2004
Location: 47
Posts: 339
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this is what LS sends to world (ServerOP_LSClientAuth opode) :
Code:
struct ServerLSClientAuth {
	int32	lsaccount_id;	// ID# in login server's db
	char	name[30];		// username in login server's db
	char	key[30];		// the Key the client will present
	int8	lsadmin;		// login server admin level
	sint16	worldadmin;		// login's suggested worldadmin level setting for this user, up to the world if they want to obey it
	uint32	ip;
};
As for what the server expects from client ... you should find it in the code, somewhere between common/servertalk.h and world/client.cpp, but, oh well it does not matter on LS design, so i didn't really care :(

alos, PCing is a must, unfortunatly :(
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