Ok... figured out more.
After the list comes the vertices.
The struct for each vertex is as follows:
	Code:
	struct Vertex {
  float unk1, unk2;
  float x;
  float unk3;
  float y;
  float unk4;
  float z;
  float unk5;
};
 I'm working on figuring out triangles now, and then I'll work on figuring out the unknown values.  My guess is that 3 of them are normals, 2 are tex coords.