Well, development has been moving a bit slowly on the last few days, but it's picking up now. I'm rewriting and redesigning a decent portion of the zone loading code now, as jbb has figured out the final major parts of the placeable object code. (THANK YOU!)
I wrote a new linked-list implementation which is extremely powerful, and wrote wrapper macros around it to simplify its use as much as possible.
What follows is our agenda for what needs to be done in the next week or two. If you have any interest in working on any of these, please reply here so that everyone can see it and we don't have multiple people working on the same things.
1) Work on figuring out the character model formats and also the animations in the new zones.
2) Work on making the WLD convertor output a fully packaged EQG complete with proper placeable objects and all.
3) Write a decent UI implementation to replace my half-assed one.
4) Rewrite the zone loading code. I'm currently working on this.
Thanks to everyone who has helped out
Happy Hacking,
Lord Daeken M. BlackBlade
(Cody Brocious)
Edit: I usually spell implement 'impliment', even though I know the proper spelling of it... freaky :P