Quote:
Originally Posted by Windcatcher
I don't know...we should probably talk about it. That's the way it's done in WLD, but I'm not sure it's the best way. Is it better to tie alpha to polygons or textures? When rendering, alpha is done at the poly level.
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I personally would prefer have it as a texture issue. It'd greatly simplify things from a rendering perspective... I'd assume that it'd simplify texture creation as well.