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Old 10-03-2004, 12:45 PM
daeken_bb
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Join Date: Mar 2003
Location: Chambersburg, PA
Posts: 469
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Quote:
Originally Posted by Windcatcher
We probably want another polygon flag so we can have polygons that don't have textures (like transparent bounding polys). If the flag is set, then the texture id should be ignored and the polygon doesn't have a texture.
If the polygon's flag has its 2nd bit set, then it's fully transparent, otherwise normal alpha is respected.
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