Quote:
Originally Posted by Edgar1898
Athough these changes sound great I have a couple of concerns with a couple of them. The streaming zone information seems like it would be a large drain on bandwidth. Sure it would be cool, but I dont think it would be necessary in most instances. Also I think that you guys are trying to add too many features too soon. Having goals are good, but I think you guys are trying to accomplish too much at once. IMHO having an open source client with a similiar feature set as the current client is much more important than trying to build the next generation MMORPG. Not trying to discourage you, just saying that this sounds like it will take you much longer than the previous goal of a working client similiar to eqlive.
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Well, we should be able to get the bandwidth drain _far_ down, since we'll be caching a lot of stuff, and then performing modifications on that mesh from there, as well as caching textures.
Also, since we're not using EQ anymore, there's really no reason to duplicate the EQ client's features... gives us a lot more freedom
I think we'll be well off as long as we design it well enough to begin with... we're taking our time this time around
