The first thing I thought of was this could make player houses and structures a possiblity. The basic foundation already works with the server code... All a house is is a giant container. Currently, on Emu if you drop items into the world, they will stay even on server reset. It was the ability to actually change the zone from in-game that has been the problem.
As for the bandwidth of streaming the graphical info, it can certainly be kept low, especially if there is some sort of cache setup client side. SWG streams structure data and even in the largest player city I only cap out at 6KBps while loading everything. After that, I drop to about 1KBps or below until a new structure gets loaded, or I enter combat, etc.
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