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Old 10-08-2004, 11:03 PM
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KhaN
Dragon
 
Join Date: Mar 2004
Location: France, Bordeaux.
Posts: 677
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Quote:
We've completely gone away from the design of a traditional 3d file format. Entities (any static mesh) are stored in seperate files that are simply modified XWFs. Everything else is stored in the DB allowing complete abstraction. We also have come up with a system allowing users to completely change the world by different means, which can then be regenerated by GM intervention or by automatic regeneration over time. For instance, a person can go to a castle and beat down the walls and a GM can go in and change it back, or it will automatically come back over time.
This also means that content is largely streaming... we can also do transparent zoning.
In addition to that, it means that almost all the zone design can be done completely from the client by GMs... aside from the base mesh stuff.
All of this doesnt sound good for me, and this remember a discussion i had with Yodason like 3 weeks ago. Why ? Because of how we will have to build zones, yes i admit, breaking walls is fun (The first 10min), but if you must use an inside OpenEQ editor to make zones ... i start to be worried, because we all know it will be a pain in the ass, and like OZ, no one (even myself) will use it.

Quote:
Player houses and structures was a very large part of the reasoning for this design (and not in swg style fashion, but in design the buildling fashion).
RTPatcher is thx.
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