When THe Fallen King is up (5.9 DR2), i've removed many of the "solo" components from the game, i.e. certain spells, trying to move people more in the direction of grouping to overtake bigger encounters, but if that keeps people away than oh well. Everquest was designed to be more group based anyway, just in Emu certain "bugs" allow for ppl to get an ufair solo advantage
