View Single Post
  #7  
Old 10-18-2004, 01:56 PM
Edgar1898
Senior Member
Former EQEmu Developer
Current EQ2Emu Lead Developer
 
Join Date: Dec 2002
Posts: 1,065
Default Re: Few bugs with 0.6.0

Quote:
Originally Posted by cavedude
Pet heal spells don't work. When I attempt to cast mend bones on my necro pet, the client says:

You must first select a target for this spell!
Spell finished returned false, interrupting.

Other pet heals recieve similiar results. #heal on a pet still works, however.
Fixed, was a problem with pet bodytypes.

Quote:
Originally Posted by cavedude
It was already mentioned before but it would seem that all casters don't lose mana when casting. The mana is deducted and then immediately replenished after a spell is cast. This affects both INT and WIS.
Fixed, function was being called too much.

Quote:
Originally Posted by cavedude
I haven't found a pattern yet, but face changes and armor dye both seem a bit funny. Sometimes they stick, sometimes they don't. By stick I mean the changes can be seen by both the player and others. Also, it appears that unequipping a piece of armor and then re-equipping it causes it to lose it dye, although only after the player logs.
I'll try to look into these tomorrow night.

Quote:
Originally Posted by cavedude
Finally, I too have the hang at black screen bug. I *think* I have tracked it down to the grids being the culprit at least in my case. Loading a zone that is unppoped or popped with no grids works fine, however loading a zone that is popped with grids causes me to hang. I have found that once in world, I can zone to anywhere I want without issue even if they have grids. What I am wondering is, why do some people have this problem and others don't, even if they are using the same database?
Ive never had the issue, so I have no idea what could be causing it.
__________________
Lethal Encounter
Reply With Quote