Quote:
Originally Posted by sotonin
Those objects you can walk right through (bag on the ground). and you could still only place set "stock" houses then. As opposed to designing it by each and every wall, etc.
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You wont walk through a wall that is placed ingame using EQ. Try this if you dont understand:
Use an object viewer to view all the objects for OOT. A few of them are walls (some are even houses). Add those objects to your door table for OOT and then zone in and go to the coords of where you placed the objects. They act like a normal wall. The same is true for the houses you can spawn by simply adding them to your doors table. I know because I did it on a server I was running. You can easily build stuff using the current engine, the only limitation is that there isnt very many objects that are appropriate for the task. If more were added or an addon like OpenZone could be used in game, you wouldnt need to redesign the engine.