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  #24  
Old 10-20-2004, 12:13 PM
Windcatcher
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Join Date: Jan 2002
Posts: 1,175
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The likely reason you can walk through a bag is because it probably isn't checked in the collision-checking code. The same is for tree leaves; all that's needed is a flag for checking/not checking collisions. As long as an object is placed appropriately in the BSP tree/octree, it can be checked for the purpose of collision avoidance. The only issue is polygon count: adding too many polygons in a small area can cause lag.
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